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Articles
What is Fury?
By Aslan
Published: June 25, 2007
Print    Email

Fury is revolutionizing Online PVP.

We’re not going to shackle you with class restrictions. We’re not going to make you grind levels for months before you can begin PvP. We’re not even going to make you fight a single mob!

We’re certainly not going to bore you.

Instead, we’re going to give you the visceral thrill and unrivalled challenge of facing human opponents from the first time you step into battle.

The speed of Fury’s combat is unlike anything you have ever seen in an MMO. Most of your abilities are instant-cast, which allows you to traverse obstacles and chase fleeing enemies instead of being frozen in place waiting for a spell to go off.

Wrapped around the pure adrenaline rush of combat is an in-depth character advancement system that lets you unlock over 400 abilities which you can use to develop a character-class all your own. Add in a huge selection of equipment to choose from, Clan and individual Ladders to dominate and you have a formula that is guaranteed to bring out the bloodlust in anyone.

Gametypes

Fury will contain three game types on release offering individual and team competition, with team sizes varying from 4 to 16.

  • Vortex
    Vortex is best described as advanced capture the flag. Your team has to capture Vortex crystals and return them to your base, but beware – they can be stolen too! This game type focuses on tactical play; form advanced strategies to out play your opponent.

  • Elimination
    Elimination is straight up 4v4 combat, pitting your skill and strength against your opponents in a fight to the death. Think quickly, as the ‘best of three’ format will give you time to change your strategy if you lose a round.

  • Bloodbath
    Bloodbath is free for all gladiatorial mayhem. It’s every man for himself, so survivability and killing power are key. Collect blood tokens from your fallen enemies to build up points and climb the score board.

Matchmaking

When you enter a Warzone in Fury, your opponents will be selected by a dynamic matchmaking system. This system looks at a number of attributes to find an opponent that is as close to your skill level as possible. This means every match will be fair and balanced: a challenge – not a waste of time.


Competitive Support

No competitive game would be complete without some form of ranking. In Fury, ladders will be the main focus. You will be able to track the top clans and individuals for each game type.

There will also be ladders that only take into account your last X number of games. This removes the grind element seen in other competitive ladders, making skill the key factor, not time.

There are also big plans for the future of Fury competitive play. We are planning for regular tournaments, with prizes for the winning teams and players. We value community feedback on all issues affecting competition, and will ensure there is a fair environment to compete in.

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